DaRealTurtyWurty
196 contributions
A Minecraft tech-chem mod focused on industrial progression, automation concepts, and chemistry-driven gameplay systems.
Total Commits
207
Open Issues
1
Last Updated
1 month ago
May 13, 2026, 06:39 PM UTC
Stars
11
Languages
Java 100%
Follow ongoing Industria development on YouTube.
Large industrial machines are built as multiblocks to make processing scale feel physical and engineered.
Separate transfer networks for energy and materials let factories route power and process media cleanly.
Conveyors handle item movement as a dedicated logistics system alongside machine and network infrastructure.
Set up machine workflows for refining raw materials into useful industrial products. The design encourages chaining processes instead of relying on a single block solution.
Fluid, gas, and slurry mechanics are part of progression and production. These systems connect to machines and logistics so chemistry feels practical and integrated.
Combine generation, storage, and transport networks to support larger setups. As your base grows, infrastructure decisions become a key part of progression.
Industria models real-world-inspired industrial pathways as gameplay progression. These lines are intended as high-level process themes rather than one-to-one textbook simulation.
Bauxite refining into alumina, then high-energy electrochemical reduction into aluminium.
Oil extraction and staged separation into useful fractions for downstream industrial chains.
Electrolytic pathway for producing highly reactive chemical feedstocks used in wider processing.
Thermochemical reduction route represented as a high-heat materials progression line.
Ore concentration and upgrading steps before final metal extraction and alloy workflows.
Advanced titanium production pathways that emphasize chemistry stages and specialized processing.
Purification-focused nickel line with chemistry-forward intermediate handling.
Rubber tree resources feed into coagulation and refinement for industrial rubber components.