Industria

A Minecraft tech-chem mod focused on industrial progression, automation concepts, and chemistry-driven gameplay systems.

JavaFabricGradleMinecraft

Repository Stats

Total Commits

207

Open Issues

1

Last Updated

1 month ago

May 13, 2026, 06:39 PM UTC

Stars

11

Languages

Java 100%

Contributors

Development Streams

Development Streams

Follow ongoing Industria development on YouTube.

Open Playlist

Core Pillars

Multiblock Structures placeholder

Multiblock Structures

Large industrial machines are built as multiblocks to make processing scale feel physical and engineered.

Pipes, Cables, and Networks placeholder

Pipes, Cables, and Networks

Separate transfer networks for energy and materials let factories route power and process media cleanly.

Conveyors and Logistics placeholder

Conveyors and Logistics

Conveyors handle item movement as a dedicated logistics system alongside machine and network infrastructure.

Inside The Mod

Build Automated Processing Lines placeholder

Build Automated Processing Lines

Set up machine workflows for refining raw materials into useful industrial products. The design encourages chaining processes instead of relying on a single block solution.

  • 1Machine-focused progression loop
  • 2Multi-stage resource processing
  • 3Factory-style planning and expansion
Lean Into Chemistry Systems placeholder

Lean Into Chemistry Systems

Fluid, gas, and slurry mechanics are part of progression and production. These systems connect to machines and logistics so chemistry feels practical and integrated.

  • 1Fluid + gas + slurry workflows
  • 2Process conversion and refinement
  • 3Engineering over simple crafting
Scale Power and Infrastructure placeholder

Scale Power and Infrastructure

Combine generation, storage, and transport networks to support larger setups. As your base grows, infrastructure decisions become a key part of progression.

  • 1Multiple power generation approaches
  • 2Networked transport systems
  • 3Scalable industrial architecture

Processing Lines

Industria models real-world-inspired industrial pathways as gameplay progression. These lines are intended as high-level process themes rather than one-to-one textbook simulation.

Bayer + Hall-Heroult (Aluminium) placeholder

Bayer + Hall-Heroult (Aluminium)

Bauxite refining into alumina, then high-energy electrochemical reduction into aluminium.

Crude Oil to Fractional Distillation placeholder

Crude Oil to Fractional Distillation

Oil extraction and staged separation into useful fractions for downstream industrial chains.

Downs Process (Sodium + Chlorine) placeholder
WIP

Downs Process (Sodium + Chlorine)

Electrolytic pathway for producing highly reactive chemical feedstocks used in wider processing.

Pidgeon Process (Magnesium) placeholder
WIP

Pidgeon Process (Magnesium)

Thermochemical reduction route represented as a high-heat materials progression line.

Beneficiation (Tin + Other Metals) placeholder

Beneficiation (Tin + Other Metals)

Ore concentration and upgrading steps before final metal extraction and alloy workflows.

Kroll and Hunter (Titanium) placeholder
WIP

Kroll and Hunter (Titanium)

Advanced titanium production pathways that emphasize chemistry stages and specialized processing.

Mond Process (Nickel) placeholder
WIP

Mond Process (Nickel)

Purification-focused nickel line with chemistry-forward intermediate handling.

Latex to Rubber placeholder

Latex to Rubber

Rubber tree resources feed into coagulation and refinement for industrial rubber components.