Total Projects
13
Across tools, services, websites, and mods
Projects
A full index of the projects on the site, including current work, older mod releases, experiments, and tools that do not have their own detail pages yet.
Total Projects
13
Across tools, services, websites, and mods
Current Focus
6
Actively evolving work and current priorities
Minecraft Projects
8
Mods and game-focused tooling
Unreleased
5
Ideas and builds still in progress
Applications
A broader collection of tools, services, experiments, and web work outside the Minecraft mod list.

A Discord bot that provides various utilities and fun commands.

An IDE made specifically for Minecraft modding, made by the community, for the community.

This website, built with modern web technologies and custom project pages.

A Windows desktop app for creating and managing Steam shortcuts with a modern Windows 11-style interface.

A REST API used by TurtyBot for utilities and service integrations.
Minecraft
Minecraft mods that I've worked on/maintained.

A Minecraft tech mod that adds various machines, automation lines and more.

A Minecraft mod that makes every block slippery, with a no-friction variant too.

A Minecraft mod that adds copper boats to the game.

A Minecraft mod that lets you apply magma cream to blocks to prevent snow layers from forming.

A Minecraft mod that expands mob sight ranges and makes mobs aggressive to other mobs.

A Minecraft mod centered on dynamic block transformations and configurable block behavior.

A Minecraft mod that adds dyeable shulker entities.

A Minecraft mod that adds lava sponges, potion sponges, and enhanced sponge behavior.
Coursework
Coursework projects that sit outside the main project list, covering academic software, web work, and earlier game-development builds.

A dashboard to view and manage your installed games from multiple sources all in one place.

A website to browse the Victoria and Albert Museum's collection, with searching and detailed views of items.

A final-year university project exploring the design and implementation of a beginner-friendly programming language.

A 2D maze game built in Unity with C#, where you have to navigate to steal the hostage while avoiding the enemies and taking power-ups.

A Fantasy Factory Automation Game built in Unity with C#, where you have to build a factory to produce goods while managing resources and optimizing your layout.

A 2D side-scroller terraria-like game built in Unity with C#, where you're in a procedurally generated world and have to fight enemies to survive.
Experiments
Smaller prototypes, technical explorations, and short-lived builds that may turn into larger projects later.

A scratch-built Minecraft mod loader experiment used for testing loading behavior and related tooling ideas.

A remake of my college game built with OpenGL and LWJGL, used to explore a lower-level rendering and game framework stack.

An experiment around scalable Minecraft fluid tanks, controller blocks, and custom storage behavior.

A kitchen-sink Minecraft mod experiment with machines, utility items, food, entities, and a wide mix of gameplay ideas.

A Minecraft mod experiment that adds an in-game soundboard for loading custom sounds and broadcasting them into the world.

A Minecraft chemistry mod experiment that spans both an older 1.15 codebase and a later 1.19 rewrite.